The Allied commander, cavalry officer Charles Utterlea-Barking, is determined to flush them out with his polyglot force of Dutch, British and Miquelets.
|Utterlea-Barking leads forward his cavalry troop, as the British Grenadiers deploy in the background.|
|Bird's-eye view of the layout. Toledo regiment in the buildings, most of the allies advancing along the road, Miquelets preparing to enter the orchard on the left.|
|Jamon-Empanada's garrison uses the walls to boost morale.|
|The Allied column.|
|Close up of the defenders.|
|The British grenadiers advanced towards the farm, only to be hit with the first salvo at short range from the Toledo regiment.|
|The Miquelets advance through the orchard to strike at the flank.|
|The grenadiers were hit with a hail of lead and failed their morale roll - admittedly they did roll a 3 on 2d6. The English line infantry moved up in their place.|
|Between the crossfire generated by the miquelets and the English line, the Toledo regiment began to falter.|
|And was forced back, wavering. The next unit moved sideways to take its place in the frontline. The Toledo grenadiers also move into position.|
|Activating on a double 6 the Toledo troops unleash a new 'first salvo'. This is enough to cause the English infantry to rout. Now the Dutch come forward.|
|They too are forced back by the Bourbon fire.|
|But they manage to rally and get off a volley. The British horse now stake everything on a death or glory charge into the grenadiers, who have seen off the Miquelets in the orchard.|
|The grenadiers survive, but only just. Meanwhile the rest of the line infantry are falling back, unable to rally.|
|Reduced to just himself and a number of broken troops, Jamon-Empanada surrenders. But the Allies don't look like they are in the best shape either!|
I refrained from charging the walls with the cavalry until the Bourbon troops were weakened, but that move still failed. In total, I think the system works well for the period, and I certainly had an enjoyable game, but the unequal points for this scenario are a must.
It will be interesting to see how the rules work for the English Civil War. Those armies won't be ready until next year, so I won't get to find out for a while, but I've been thinking about how to turn them into a large battle ruleset by grouping 2 shot and a pike unit into a regiment that activates on a single roll. Plenty of time to think about it, but it appeals to me as I've yet to find any English Civil War rules that I'm actually happy with.